Dreambox C/C++ SDK
v1.0.0
C/C++ SDK for creating Dreambox games
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- v -
vdp_allocTexture() :
db_vdp.h
vdp_bindTexture() :
db_vdp.h
VDP_BLEND_DST_ALPHA :
db_vdp.h
VDP_BLEND_DST_COLOR :
db_vdp.h
VDP_BLEND_ONE :
db_vdp.h
VDP_BLEND_ONE_MINUS_DST_ALPHA :
db_vdp.h
VDP_BLEND_ONE_MINUS_DST_COLOR :
db_vdp.h
VDP_BLEND_ONE_MINUS_SRC_ALPHA :
db_vdp.h
VDP_BLEND_ONE_MINUS_SRC_COLOR :
db_vdp.h
VDP_BLEND_SRC_ALPHA :
db_vdp.h
VDP_BLEND_SRC_COLOR :
db_vdp.h
VDP_BLEND_ZERO :
db_vdp.h
vdp_blendEquation() :
db_vdp.h
vdp_blendFunc() :
db_vdp.h
vdp_clearColor() :
db_vdp.h
vdp_clearDepth() :
db_vdp.h
VDP_COMPARE_ALWAYS :
db_vdp.h
VDP_COMPARE_EQUAL :
db_vdp.h
VDP_COMPARE_GEQUAL :
db_vdp.h
VDP_COMPARE_GREATER :
db_vdp.h
VDP_COMPARE_LEQUAL :
db_vdp.h
VDP_COMPARE_LESS :
db_vdp.h
VDP_COMPARE_NEVER :
db_vdp.h
VDP_COMPARE_NOTEQUAL :
db_vdp.h
vdp_copyFbToTexture() :
db_vdp.h
vdp_depthFunc() :
db_vdp.h
vdp_depthWrite() :
db_vdp.h
vdp_drawGeometry() :
db_vdp.h
VDP_FILTER_LINEAR :
db_vdp.h
VDP_FILTER_NEAREST :
db_vdp.h
VDP_FUNC_ADD :
db_vdp.h
VDP_FUNC_REVERSE_SUBTRACT :
db_vdp.h
VDP_FUNC_SUBTRACT :
db_vdp.h
vdp_getDepthQueryResult() :
db_vdp.h
vdp_getUsage() :
db_vdp.h
vdp_releaseTexture() :
db_vdp.h
vdp_setCulling() :
db_vdp.h
vdp_setSampleParams() :
db_vdp.h
vdp_setTextureData() :
db_vdp.h
vdp_setVsyncHandler() :
db_vdp.h
vdp_setWinding() :
db_vdp.h
vdp_submitDepthQuery() :
db_vdp.h
VDP_TEXFMT_DXT1 :
db_vdp.h
VDP_TEXFMT_DXT3 :
db_vdp.h
VDP_TEXFMT_RGB565 :
db_vdp.h
VDP_TEXFMT_RGBA4444 :
db_vdp.h
VDP_TEXFMT_RGBA8888 :
db_vdp.h
VDP_TOPOLOGY_LINE_STRIP :
db_vdp.h
VDP_TOPOLOGY_LINES :
db_vdp.h
VDP_TOPOLOGY_TRIANGLE_STRIP :
db_vdp.h
VDP_TOPOLOGY_TRIANGLES :
db_vdp.h
vdp_viewport() :
db_vdp.h
VDP_WINDING_CCW :
db_vdp.h
VDP_WINDING_CW :
db_vdp.h
VDP_WRAP_CLAMP :
db_vdp.h
VDP_WRAP_MIRROR :
db_vdp.h
VDP_WRAP_REPEAT :
db_vdp.h
vec2_add() :
db_math.h
vec2_distance() :
db_math.h
vec2_distanceSq() :
db_math.h
vec2_div() :
db_math.h
vec2_dot() :
db_math.h
vec2_length() :
db_math.h
vec2_lengthSq() :
db_math.h
vec2_lerp() :
db_math.h
vec2_mul() :
db_math.h
vec2_normalize() :
db_math.h
vec2_sub() :
db_math.h
vec3_add() :
db_math.h
vec3_cross() :
db_math.h
vec3_distance() :
db_math.h
vec3_distanceSq() :
db_math.h
vec3_div() :
db_math.h
vec3_dot() :
db_math.h
vec3_length() :
db_math.h
vec3_lengthSq() :
db_math.h
vec3_lerp() :
db_math.h
vec3_mul() :
db_math.h
vec3_normalize() :
db_math.h
vec3_sub() :
db_math.h
vec3_transformQuat() :
db_math.h
vec4_add() :
db_math.h
vec4_div() :
db_math.h
vec4_dot() :
db_math.h
vec4_lerp() :
db_math.h
vec4_mul() :
db_math.h
vec4_normalize() :
db_math.h
vec4_sub() :
db_math.h
vec4_transform() :
db_math.h
vsync_handler_t :
db_vdp.h
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