Dreambox C/C++ SDK v1.0.0
C/C++ SDK for creating Dreambox games
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Struct containing the state of a sound emitter. More...
#include <db_sounddriver.h>
Data Fields | |
uint8_t | isValid |
uint8_t | priority |
uint8_t | loop |
uint8_t | reverb |
uint8_t | is3D |
uint8_t | attenType |
float | attenMinDist |
float | attenMaxDist |
float | attenRolloff |
Vec3 | position |
float | volume |
float | pitch |
float | pan |
sound_sample | sample |
uint32_t | id |
struct sound_voice * | voice |
struct sound_emitter * | prev |
struct sound_emitter * | next |
Struct containing the state of a sound emitter.
Definition at line 29 of file db_sounddriver.h.
float attenMaxDist |
Definition at line 38 of file db_sounddriver.h.
float attenMinDist |
Definition at line 37 of file db_sounddriver.h.
float attenRolloff |
Definition at line 39 of file db_sounddriver.h.
uint8_t attenType |
Definition at line 36 of file db_sounddriver.h.
uint32_t id |
Definition at line 45 of file db_sounddriver.h.
uint8_t is3D |
Definition at line 35 of file db_sounddriver.h.
uint8_t isValid |
Definition at line 31 of file db_sounddriver.h.
uint8_t loop |
Definition at line 33 of file db_sounddriver.h.
struct sound_emitter* next |
Definition at line 48 of file db_sounddriver.h.
float pan |
Definition at line 43 of file db_sounddriver.h.
float pitch |
Definition at line 42 of file db_sounddriver.h.
Vec3 position |
Definition at line 40 of file db_sounddriver.h.
struct sound_emitter* prev |
Definition at line 47 of file db_sounddriver.h.
uint8_t priority |
Definition at line 32 of file db_sounddriver.h.
uint8_t reverb |
Definition at line 34 of file db_sounddriver.h.
sound_sample sample |
Definition at line 44 of file db_sounddriver.h.
struct sound_voice* voice |
Definition at line 46 of file db_sounddriver.h.
float volume |
Definition at line 41 of file db_sounddriver.h.