Dreambox C/C++ SDK
v1.0.0
C/C++ SDK for creating Dreambox games
Loading...
Searching...
No Matches
Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a -
a :
vdp_Color32
attenMaxDist :
sound_emitter
attenMinDist :
sound_emitter
attenRolloff :
sound_emitter
attenType :
sound_emitter
- b -
b :
vdp_Color32
btnMask :
gamepad_State
- c -
color :
vdp_Vertex
created :
IODIRENT
- d -
day :
clock_DateTime
- g -
g :
vdp_Color32
- h -
h :
vdp_Rect
handle :
sound_sample
hour :
clock_DateTime
- i -
id :
sound_emitter
is3D :
sound_emitter
isDirectory :
IODIRENT
isValid :
sound_emitter
- l -
loop :
sound_emitter
lStickX :
gamepad_State
lStickY :
gamepad_State
- m -
m :
Mat4
minute :
clock_DateTime
modified :
IODIRENT
month :
clock_DateTime
- n -
name :
IODIRENT
next :
sound_emitter
- o -
ocolor :
vdp_Vertex
- p -
pan :
sound_emitter
pitch :
sound_emitter
position :
sound_emitter
,
vdp_Vertex
prev :
sound_emitter
priority :
sound_emitter
- r -
r :
vdp_Color32
reverb :
sound_emitter
rStickX :
gamepad_State
rStickY :
gamepad_State
- s -
sample :
sound_emitter
samplerate :
sound_sample
second :
clock_DateTime
size :
IODIRENT
- t -
texcoord :
vdp_Vertex
- v -
voice :
sound_emitter
volume :
sound_emitter
- w -
w :
Quaternion
,
vdp_Rect
,
Vec4
- x -
x :
Quaternion
,
vdp_Rect
,
Vec2
,
Vec3
,
Vec4
- y -
y :
Quaternion
,
vdp_Rect
,
Vec2
,
Vec3
,
Vec4
year :
clock_DateTime
- z -
z :
Quaternion
,
Vec3
,
Vec4
Generated by
1.9.5