Dreambox C/C++ SDK v1.0.0
C/C++ SDK for creating Dreambox games
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wavHeaderFmt Struct Reference

#include <db_sounddriver.h>

Data Fields

char fmt_chunk_marker [4]
 
uint32_t length_of_fmt
 
uint16_t format_type
 
uint16_t channels
 
uint32_t sample_rate
 
uint32_t byterate
 
uint16_t block_align
 
uint16_t bits_per_sample
 

Detailed Description

Definition at line 25 of file db_sounddriver.h.

Field Documentation

◆ bits_per_sample

uint16_t bits_per_sample

Definition at line 35 of file db_sounddriver.h.

◆ block_align

uint16_t block_align

Definition at line 34 of file db_sounddriver.h.

◆ byterate

uint32_t byterate

Definition at line 33 of file db_sounddriver.h.

◆ channels

uint16_t channels

Definition at line 31 of file db_sounddriver.h.

◆ fmt_chunk_marker

char fmt_chunk_marker[4]

Definition at line 28 of file db_sounddriver.h.

◆ format_type

uint16_t format_type

Definition at line 30 of file db_sounddriver.h.

◆ length_of_fmt

uint32_t length_of_fmt

Definition at line 29 of file db_sounddriver.h.

◆ sample_rate

uint32_t sample_rate

Definition at line 32 of file db_sounddriver.h.


The documentation for this struct was generated from the following file: